weatherless...................54.75177% voltturn......................53.13622% balance.......................53.09634% sun...........................27.71518% offense.......................26.89065% rain..........................25.39576% hyperoffense.................. 9.78470% multiweather.................. 8.75931% semistall..................... 7.00960% stall......................... 3.21871% sunoffense.................... 2.96457% rainoffense................... 0.72895% sand.......................... 0.60309% sunstall...................... 0.43246% hail.......................... 0.32568% sandstall..................... 0.21340% choice........................ 0.17846% hailoffense................... 0.15482% rainstall..................... 0.12396% trickroom..................... 0.06606% monotype...................... 0.06131% tailwind...................... 0.04161% monoelectric.................. 0.01866% trickrain..................... 0.01699% monosteel..................... 0.01549% monodragon.................... 0.00968% gravity....................... 0.00849% monoice....................... 0.00472% monofairy..................... 0.00442% monoghost..................... 0.00161% monobug....................... 0.00149% monofighting.................. 0.00110% monoground.................... 0.00104% monofire...................... 0.00087% monograss..................... 0.00069% monoflying.................... 0.00061% monowater..................... 0.00059% monodark...................... 0.00049% monopsychic................... 0.00028% allweather.................... 0.00021% hailstall..................... 0.00021% tricksun...................... 0.00020% mononormal.................... 0.00007% monorock...................... 0.00002% monopoison.................... 0.00000% dragmag....................... 0.00000% sandoffense................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.156) -2.0| |# -1.5|### |### -1.0|############## |##### -0.5|######### |############### 0.0|################## |########################### +0.5|############################## |############ +1.0|############# |### +1.5|## |# +2.0|# |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.62%