weatherless...................80.78794% offense.......................56.32090% balance.......................21.21363% hyperoffense..................19.09231% rain.......................... 8.51519% monotype...................... 8.23492% batonpass..................... 7.17968% sun........................... 5.12908% sand.......................... 3.79341% hail.......................... 3.13027% semistall..................... 2.08232% voltturn...................... 1.89153% choice........................ 1.80479% mononormal.................... 1.71628% rainoffense................... 1.35315% multiweather.................. 1.30622% stall......................... 1.29085% monoghost..................... 1.00928% monowater..................... 0.80004% monoflying.................... 0.70457% monodragon.................... 0.57592% monofairy..................... 0.56395% monograss..................... 0.54469% monoice....................... 0.53579% trickroom..................... 0.52640% sunoffense.................... 0.49647% monoelectric.................. 0.49420% monoground.................... 0.48368% monodark...................... 0.45682% sandoffense................... 0.41523% monofighting.................. 0.39808% monosteel..................... 0.37769% hailoffense................... 0.37138% monopoison.................... 0.36766% monofire...................... 0.35811% monobug....................... 0.33853% monopsychic................... 0.33012% tailwind...................... 0.21749% trapper....................... 0.15373% monorock...................... 0.13868% sandstall..................... 0.07687% dragmag....................... 0.04531% tricksand..................... 0.04418% sunstall...................... 0.03948% rainstall..................... 0.03317% tricksun...................... 0.02427% trickrain..................... 0.01990% hailstall..................... 0.01375% gravity....................... 0.01068% swagplay...................... 0.00518% fear.......................... 0.00453% allweather.................... 0.00275% Stalliness (mean: -0.420) |# -2.0|# |######## -1.0|####################### |############################## 0.0|###################### |######### +1.0|#### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.01%