weatherless...................78.74214% offense.......................55.87314% balance.......................20.63176% hyperoffense..................19.50464% rain..........................10.79885% monotype...................... 5.55557% batonpass..................... 5.49062% sun........................... 5.46023% sand.......................... 3.54214% hail.......................... 2.91316% semistall..................... 2.43347% voltturn...................... 2.00115% rainoffense................... 1.91426% choice........................ 1.83693% stall......................... 1.55699% multiweather.................. 1.41586% mononormal.................... 1.04951% trickroom..................... 0.74850% monoghost..................... 0.70372% monowater..................... 0.55947% sunoffense.................... 0.54299% monoice....................... 0.45300% monodragon.................... 0.42830% monoground.................... 0.39932% hailoffense................... 0.38854% monofairy..................... 0.38355% monograss..................... 0.37771% monoflying.................... 0.37188% monodark...................... 0.35537% monoelectric.................. 0.35022% sandoffense................... 0.34785% monosteel..................... 0.28205% monofighting.................. 0.25347% monopoison.................... 0.21406% monobug....................... 0.20909% tailwind...................... 0.20667% monopsychic................... 0.20527% monofire...................... 0.17808% sandstall..................... 0.08286% monorock...................... 0.07570% tricksand..................... 0.07091% trapper....................... 0.06538% dragmag....................... 0.05296% rainstall..................... 0.05164% sunstall...................... 0.04594% trickrain..................... 0.02866% tricksun...................... 0.02748% hailstall..................... 0.01329% gravity....................... 0.00806% swagplay...................... 0.00321% allweather.................... 0.00273% fear.......................... 0.00058% Stalliness (mean: -0.412) | -2.0|# |######## -1.0|######################### |############################## 0.0|##################### |######### +1.0|#### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.00%