weatherless...................82.82349% balance.......................42.25458% offense.......................32.22817% semistall.....................15.03516% sun........................... 7.49791% rain.......................... 7.46110% stall......................... 6.72996% monotype...................... 4.64446% hyperoffense.................. 3.75213% voltturn...................... 3.12254% hail.......................... 2.28352% multiweather.................. 1.60697% sand.......................... 1.59681% monoelectric.................. 0.75017% monopsychic................... 0.69051% choice........................ 0.68417% monosteel..................... 0.66005% rainstall..................... 0.63593% monoghost..................... 0.43411% monodragon.................... 0.43030% monobug....................... 0.42903% dragmag....................... 0.34906% mononormal.................... 0.31352% monowater..................... 0.28052% trickroom..................... 0.22467% monograss..................... 0.20055% rainoffense................... 0.18151% sandstall..................... 0.17771% monofairy..................... 0.17390% monofire...................... 0.17263% monorock...................... 0.16755% monodark...................... 0.15994% monoice....................... 0.15359% monopoison.................... 0.13328% sunoffense.................... 0.11551% sunstall...................... 0.10916% monofighting.................. 0.10916% monoground.................... 0.10789% monoflying.................... 0.10155% trapper....................... 0.07870% hailstall..................... 0.04950% trickrain..................... 0.03427% hailoffense................... 0.03046% sandoffense................... 0.02919% tailwind...................... 0.02919% gravity....................... 0.01015% tricksun...................... 0.01015% fear.......................... 0.00381% allweather.................... 0.00127% trickhail..................... 0.00127% Stalliness (mean: 0.335) -2.0|# |# -1.5|# |#### -1.0|####### |################ -0.5|#################### |######################## 0.0|############################## |############################## +0.5|######################## |######################## +1.0|###################### |################# +1.5|############ |###### +2.0|#### |### +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%