weatherless...................84.44061% balance.......................41.39379% offense.......................23.10747% semistall.....................22.44738% stall.........................10.53985% rain.......................... 6.80282% sun........................... 6.20777% voltturn...................... 4.79220% hyperoffense.................. 2.51151% hail.......................... 2.30531% monotype...................... 1.70620% sand.......................... 1.61393% multiweather.................. 1.34065% rainstall..................... 1.13377% dragmag....................... 0.47153% choice........................ 0.38732% monosteel..................... 0.37686% sandstall..................... 0.32016% monopsychic................... 0.25326% monoghost..................... 0.20015% sunstall...................... 0.16720% monodragon.................... 0.13161% monowater..................... 0.12111% monofire...................... 0.11907% trickroom..................... 0.11335% mononormal.................... 0.10562% monoelectric.................. 0.09822% monograss..................... 0.09432% monobug....................... 0.07617% monoground.................... 0.06809% rainoffense................... 0.06736% monodark...................... 0.06459% sunoffense.................... 0.06456% monoice....................... 0.05721% monoflying.................... 0.05378% hailstall..................... 0.05246% monofairy..................... 0.04821% monorock...................... 0.04385% monofighting.................. 0.03559% monopoison.................... 0.03547% trickrain..................... 0.03144% tailwind...................... 0.02632% trapper....................... 0.02616% tricksun...................... 0.01806% hailoffense................... 0.01471% sandoffense................... 0.01000% gravity....................... 0.00257% fear.......................... 0.00256% trickhail..................... 0.00098% allweather.................... 0.00012% Stalliness (mean: 0.571) -2.0|# | -1.5|# |## -1.0|##### |############ -0.5|############## |################ 0.0|###################### |######################## +0.5|###################### |########################### +1.0|############################## |######################### +1.5|################## |######### +2.0|####### |#### +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%