weatherless...................73.57322% offense.......................36.51525% balance.......................31.88294% hyperoffense..................16.07477% sun...........................15.45672% voltturn......................12.46037% stall......................... 7.87826% semistall..................... 7.64879% hail.......................... 6.01877% rain.......................... 5.24712% sunoffense.................... 3.37711% trickroom..................... 1.13360% multiweather.................. 1.07730% hailoffense................... 0.83289% sand.......................... 0.78813% tailwind...................... 0.67862% monotype...................... 0.66912% choice........................ 0.63496% rainoffense................... 0.59359% hailstall..................... 0.26223% monowater..................... 0.17645% gravity....................... 0.13446% sunstall...................... 0.12629% monoflying.................... 0.10133% monograss..................... 0.09299% trickhail..................... 0.07466% tricksun...................... 0.06091% monopoison.................... 0.05939% monoghost..................... 0.05298% monodark...................... 0.05134% sandoffense................... 0.04183% trickrain..................... 0.04175% mononormal.................... 0.03935% monorock...................... 0.02564% monofighting.................. 0.02265% monofire...................... 0.01990% monopsychic................... 0.01636% monoground.................... 0.01593% rainstall..................... 0.01441% monofairy..................... 0.01436% monoice....................... 0.00952% monodragon.................... 0.00848% monoelectric.................. 0.00654% dragmag....................... 0.00613% fear.......................... 0.00360% sandfear...................... 0.00360% monobug....................... 0.00337% sandstall..................... 0.00142% monosteel..................... 0.00083% Stalliness (mean: 0.031) -2.0|## |############ -1.0|####################### |############################# 0.0|############################## |######################## +1.0|################ |####### +2.0|##### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.65%