weatherless...................76.83556% balance.......................30.16205% offense.......................24.92249% stall.........................22.89214% sun...........................14.30703% semistall.....................12.88598% voltturn......................11.86775% hyperoffense.................. 9.13735% rain.......................... 4.83501% hail.......................... 4.15296% trickroom..................... 2.35362% sunoffense.................... 2.25525% sunstall...................... 0.49481% tailwind...................... 0.49195% trickrain..................... 0.48831% multiweather.................. 0.33955% rainoffense................... 0.28613% choice........................ 0.22979% sand.......................... 0.20932% hailoffense................... 0.18814% monotype...................... 0.12955% hailstall..................... 0.09287% monoflying.................... 0.08060% gravity....................... 0.06333% monopoison.................... 0.02137% monowater..................... 0.01208% monograss..................... 0.00771% tricksun...................... 0.00666% monorock...................... 0.00321% monodark...................... 0.00172% monoghost..................... 0.00120% trickhail..................... 0.00096% monoground.................... 0.00074% sandoffense................... 0.00059% monofire...................... 0.00042% rainstall..................... 0.00040% monoice....................... 0.00026% mononormal.................... 0.00022% dragmag....................... 0.00012% monofairy..................... 0.00004% fear.......................... 0.00004% sandfear...................... 0.00004% monofighting.................. 0.00001% monodragon.................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.607) -2.0|# |######### -1.0|################ |######################## 0.0|############################## |######################## +1.0|#################### |################# +2.0|###################### |############# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.55%