weatherless...................64.38518% offense.......................47.79043% balance.......................44.89430% sun...........................14.68090% rain.......................... 8.99703% hail.......................... 8.78894% trickroom..................... 6.76109% sand.......................... 4.62962% hyperoffense.................. 3.85067% monotype...................... 2.88013% semistall..................... 2.82296% tailwind...................... 2.41954% tricksun...................... 2.40899% voltturn...................... 1.29025% multiweather.................. 1.27919% stall......................... 0.64164% monowater..................... 0.51181% choice........................ 0.48986% monoice....................... 0.44869% rainoffense................... 0.42435% batonpass..................... 0.33894% sunoffense.................... 0.26169% monoghost..................... 0.24195% tricksand..................... 0.22528% trickrain..................... 0.18427% monograss..................... 0.17406% monofairy..................... 0.16488% hailoffense................... 0.15688% mononormal.................... 0.15399% monoelectric.................. 0.14718% monopoison.................... 0.14565% sandoffense................... 0.14156% monofire...................... 0.13816% trickhail..................... 0.13272% monopsychic................... 0.13153% monobug....................... 0.11893% monodragon.................... 0.10447% gravity....................... 0.09426% monodark...................... 0.08848% monoflying.................... 0.08678% monorock...................... 0.08031% monoground.................... 0.05190% monosteel..................... 0.05036% sandstall..................... 0.04628% monofighting.................. 0.04356% rainstall..................... 0.03692% sunstall...................... 0.03148% hailstall..................... 0.02620% dragmag....................... 0.01242% allweather.................... 0.01089% swagplay...................... 0.00476% trapper....................... 0.00085% Stalliness (mean: -0.018) -1.5|# |### -1.0|###### |############ -0.5|################### |########################### 0.0|############################## |########################### +0.5|################## |########## +1.0|##### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%