weatherless...................63.90860% balance.......................50.76685% offense.......................45.11662% sun...........................14.79772% trickroom.....................11.78671% hail.......................... 9.48295% rain.......................... 7.84968% tricksun...................... 4.60997% sand.......................... 4.33744% monotype...................... 3.28940% hyperoffense.................. 2.85601% tailwind...................... 2.29395% monowater..................... 1.95946% voltturn...................... 1.74143% rainoffense................... 1.18168% semistall..................... 0.92788% sandoffense................... 0.62915% tricksand..................... 0.40059% monoghost..................... 0.35801% stall......................... 0.33265% multiweather.................. 0.32768% choice........................ 0.28195% trickhail..................... 0.25945% monoice....................... 0.23958% monorock...................... 0.17469% monodark...................... 0.14842% sunoffense.................... 0.12928% hailoffense................... 0.11817% monoelectric.................. 0.09131% monofairy..................... 0.08143% monofire...................... 0.07754% rainstall..................... 0.06631% batonpass..................... 0.04013% sandstall..................... 0.03326% mononormal.................... 0.03212% monopoison.................... 0.02738% monopsychic................... 0.02728% monograss..................... 0.02722% monoflying.................... 0.02313% trickrain..................... 0.02282% monofighting.................. 0.01102% sunstall...................... 0.00686% gravity....................... 0.00547% hailstall..................... 0.00416% monosteel..................... 0.00387% monobug....................... 0.00300% monodragon.................... 0.00267% monoground.................... 0.00144% allweather.................... 0.00110% dragmag....................... 0.00062% swagplay...................... 0.00003% trapper....................... 0.00000% Stalliness (mean: -0.001) -1.5|## |# -1.0|# |### -0.5|######### |##################### 0.0|############################## |####################### +0.5|########### |#### +1.0|# |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.93%