weatherless...................74.19224% balance.......................49.44472% offense.......................49.03843% hail..........................13.05152% trickroom..................... 9.66451% sun........................... 5.59253% rain.......................... 5.07158% voltturn...................... 3.57355% monotype...................... 2.80814% sand.......................... 2.13997% tailwind...................... 2.03272% monoghost..................... 1.47171% tricksun...................... 1.11141% hyperoffense.................. 0.85094% monowater..................... 0.53876% semistall..................... 0.46600% rainoffense................... 0.46307% trickhail..................... 0.43920% monodark...................... 0.31899% stall......................... 0.19990% monofire...................... 0.18742% choice........................ 0.10721% monorock...................... 0.10424% monoelectric.................. 0.07384% multiweather.................. 0.04594% sunoffense.................... 0.04165% rainstall..................... 0.02953% monopoison.................... 0.02925% monofairy..................... 0.02555% sandoffense................... 0.01990% hailoffense................... 0.01842% monograss..................... 0.01734% monopsychic................... 0.01708% batonpass..................... 0.01028% monoice....................... 0.00957% tricksand..................... 0.00932% monofighting.................. 0.00881% mononormal.................... 0.00440% trickrain..................... 0.00224% gravity....................... 0.00125% sunstall...................... 0.00114% sandstall..................... 0.00104% hailstall..................... 0.00097% monosteel..................... 0.00039% monoflying.................... 0.00032% monodragon.................... 0.00031% monobug....................... 0.00009% monoground.................... 0.00008% allweather.................... 0.00007% dragmag....................... 0.00005% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.012) -1.5| |# -1.0| |# -0.5|###### |############## 0.0|############################## |################ +0.5|###### |## +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.29%