weatherless...................63.34106% offense.......................56.94147% balance.......................36.04078% rain..........................19.68418% sun...........................14.00975% trickroom..................... 6.93058% hyperoffense.................. 4.58967% hail.......................... 4.30635% multiweather.................. 2.92935% monotype...................... 2.29335% semistall..................... 2.03281% sand.......................... 1.67717% tailwind...................... 1.53749% tricksun...................... 1.49588% voltturn...................... 1.21255% trickrain..................... 0.87970% rainoffense................... 0.81233% monowater..................... 0.76379% choice........................ 0.71624% batonpass..................... 0.40617% stall......................... 0.39527% sunoffense.................... 0.37942% monoghost..................... 0.26847% gravity....................... 0.26748% trickhail..................... 0.24172% monoice....................... 0.19516% monodark...................... 0.17931% monoelectric.................. 0.13473% monofire...................... 0.12680% mononormal.................... 0.12383% monoflying.................... 0.08718% monodragon.................... 0.08222% hailoffense................... 0.07232% monopsychic................... 0.06835% monofighting.................. 0.06439% dragmag....................... 0.05647% monosteel..................... 0.05548% monofairy..................... 0.04854% monograss..................... 0.04161% sandoffense................... 0.03963% monobug....................... 0.03368% tricksand..................... 0.03170% rainstall..................... 0.02477% monopoison.................... 0.02278% sunstall...................... 0.01882% monorock...................... 0.01189% trapper....................... 0.00693% monoground.................... 0.00594% hailstall..................... 0.00594% allweather.................... 0.00198% swagplay...................... 0.00099% sandstall..................... 0.00099% Stalliness (mean: -0.135) -1.5|# |### -1.0|######### |################## -0.5|######################## |############################## 0.0|############################# |###################### +0.5|############### |####### +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%