offense.......................58.52960% weatherless...................57.67723% balance.......................35.45857% rain..........................24.15997% sun...........................16.65351% trickroom..................... 9.85208% hail.......................... 3.96307% hyperoffense.................. 3.89538% multiweather.................. 3.48379% tricksun...................... 2.10966% semistall..................... 1.73446% monotype...................... 1.42101% tailwind...................... 1.38839% trickrain..................... 1.34012% voltturn...................... 1.21093% sand.......................... 1.11279% rainoffense................... 0.93802% choice........................ 0.92516% monowater..................... 0.46910% stall......................... 0.38199% trickhail..................... 0.35646% sunoffense.................... 0.27441% gravity....................... 0.24228% monoghost..................... 0.18794% monodark...................... 0.17218% batonpass..................... 0.16191% monoice....................... 0.11902% monoelectric.................. 0.10112% mononormal.................... 0.05831% monofighting.................. 0.04872% monofire...................... 0.04718% hailoffense................... 0.04704% dragmag....................... 0.04420% monodragon.................... 0.03880% monoflying.................... 0.03744% monograss..................... 0.03641% tricksand..................... 0.03551% monofairy..................... 0.03036% monopsychic................... 0.02898% sandoffense................... 0.02336% monosteel..................... 0.01861% monobug....................... 0.01458% rainstall..................... 0.01199% monopoison.................... 0.00925% sunstall...................... 0.00909% trapper....................... 0.00762% hailstall..................... 0.00504% monorock...................... 0.00384% monoground.................... 0.00309% allweather.................... 0.00107% swagplay...................... 0.00067% sandstall..................... 0.00050% Stalliness (mean: -0.138) -1.5|# |### -1.0|######## |################# -0.5|######################## |############################## 0.0|############################ |###################### +0.5|############# |####### +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.64%