offense.......................61.37431% weatherless...................47.64392% balance.......................34.93695% rain..........................31.07086% sun...........................23.29000% trickroom.....................12.83112% multiweather.................. 4.92045% tricksun...................... 3.33334% hail.......................... 2.67455% hyperoffense.................. 2.24372% trickrain..................... 1.91562% tailwind...................... 1.20482% choice........................ 1.05284% semistall..................... 1.03676% voltturn...................... 0.86327% rainoffense................... 0.69127% monotype...................... 0.44149% stall......................... 0.40828% trickhail..................... 0.26311% sand.......................... 0.26145% monowater..................... 0.19014% sunoffense.................... 0.13461% gravity....................... 0.10122% monoghost..................... 0.10121% monoelectric.................. 0.03662% batonpass..................... 0.02581% monodark...................... 0.02508% dragmag....................... 0.02417% mononormal.................... 0.02408% monoice....................... 0.02097% monograss..................... 0.02023% hailoffense................... 0.01462% monopsychic................... 0.00817% monofairy..................... 0.00466% sunstall...................... 0.00362% tricksand..................... 0.00298% sandoffense................... 0.00292% monofire...................... 0.00233% monofighting.................. 0.00228% monopoison.................... 0.00199% monosteel..................... 0.00175% trapper....................... 0.00113% monodragon.................... 0.00102% hailstall..................... 0.00088% monobug....................... 0.00058% rainstall..................... 0.00045% monoground.................... 0.00035% monoflying.................... 0.00002% monorock...................... 0.00000% swagplay...................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.129) -1.5| |# -1.0|####### |################# -0.5|####################### |############################## 0.0|######################### |###################### +0.5|########### |######## +1.0|## | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.68%