offense.......................61.63307% weatherless...................40.64204% rain..........................37.34741% balance.......................36.63119% sun...........................28.39522% trickroom.....................10.10740% multiweather.................. 7.51066% tricksun...................... 3.43705% trickrain..................... 2.69940% tailwind...................... 1.89110% choice........................ 1.34069% hail.......................... 1.08775% voltturn...................... 1.06227% hyperoffense.................. 0.86855% semistall..................... 0.50105% stall......................... 0.36614% rainoffense................... 0.31495% monotype...................... 0.16945% monowater..................... 0.10279% sunoffense.................... 0.05145% sand.......................... 0.04798% trickhail..................... 0.03184% monoghost..................... 0.02793% gravity....................... 0.01840% monoelectric.................. 0.01582% monodark...................... 0.00656% monograss..................... 0.00635% batonpass..................... 0.00521% mononormal.................... 0.00475% hailoffense................... 0.00360% dragmag....................... 0.00255% sunstall...................... 0.00244% monoice....................... 0.00225% monofairy..................... 0.00118% sandoffense................... 0.00091% monopsychic................... 0.00073% monosteel..................... 0.00045% monopoison.................... 0.00023% monofire...................... 0.00022% monofighting.................. 0.00012% monobug....................... 0.00005% rainstall..................... 0.00003% monodragon.................... 0.00001% hailstall..................... 0.00001% monoground.................... 0.00000% tricksand..................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% swagplay...................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.083) -1.5| | -1.0|## |########### -0.5|############## |############################## 0.0|##################### |###################### +0.5|####### |##### +1.0|## | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.88%