weatherless...................78.96349% offense.......................43.84939% balance.......................36.51453% hyperoffense..................10.62446% hail.......................... 9.61502% sun........................... 7.39877% semistall..................... 5.20320% voltturn...................... 5.01899% rain.......................... 4.01143% stall......................... 3.80841% hailoffense................... 2.08091% trickroom..................... 1.91925% sand.......................... 0.80266% sunoffense.................... 0.72747% multiweather.................. 0.66544% tricksun...................... 0.45866% monotype...................... 0.45114% choice........................ 0.36280% rainoffense................... 0.21053% dragmag....................... 0.14662% sunstall...................... 0.11467% gravity....................... 0.11091% sandoffense................... 0.09211% monoice....................... 0.07331% mononormal.................... 0.06203% monowater..................... 0.05827% monodragon.................... 0.05639% hailstall..................... 0.04511% sandstall..................... 0.04323% trickhail..................... 0.03948% monoghost..................... 0.03760% monosteel..................... 0.03384% monodark...................... 0.03384% monofairy..................... 0.02444% monopoison.................... 0.02068% monoelectric.................. 0.02068% allweather.................... 0.01880% monobug....................... 0.01692% monofire...................... 0.01316% monopsychic................... 0.01128% tailwind...................... 0.00940% monoflying.................... 0.00940% trickrain..................... 0.00752% monofighting.................. 0.00752% monoground.................... 0.00752% monograss..................... 0.00564% tricksand..................... 0.00188% Stalliness (mean: -0.035) |## -1.5|##### |########### -1.0|################## |####################### -0.5|############################## |########################### 0.0|############################## |######################### +0.5|##################### |################### +1.0|########## |##### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%