weatherless...................84.85200% balance.......................44.51440% offense.......................31.58633% stall......................... 9.19111% semistall..................... 8.04521% hail.......................... 6.75182% hyperoffense.................. 6.66295% sun........................... 5.12812% voltturn...................... 4.92576% rain.......................... 2.95553% trickroom..................... 1.79868% hailoffense................... 1.04491% tricksun...................... 0.78903% sunoffense.................... 0.63505% sand.......................... 0.39288% choice........................ 0.31302% dragmag....................... 0.10184% monotype...................... 0.09298% hailstall..................... 0.08636% multiweather.................. 0.08035% sunstall...................... 0.07755% monoice....................... 0.06184% sandstall..................... 0.05045% gravity....................... 0.05008% rainoffense................... 0.03278% monoghost..................... 0.02072% trickhail..................... 0.01268% sandoffense................... 0.00960% mononormal.................... 0.00839% monowater..................... 0.00085% tailwind...................... 0.00074% monobug....................... 0.00057% monodark...................... 0.00041% monoelectric.................. 0.00008% monosteel..................... 0.00005% monofairy..................... 0.00002% monodragon.................... 0.00002% monograss..................... 0.00001% monopsychic................... 0.00001% monoflying.................... 0.00001% monopoison.................... 0.00001% trickrain..................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.309) |# -1.5|### |####### -1.0|############## |############### -0.5|##################### |################## 0.0|######################### |######################## +0.5|########################## |############################## +1.0|############### |###### +1.5|######## |##### +2.0|## |## +2.5|#### |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.43%