weatherless...................89.37664% balance.......................47.90610% offense.......................19.42569% stall.........................14.37742% semistall.....................13.91697% hail.......................... 5.02047% hyperoffense.................. 4.37382% voltturn...................... 3.79842% rain.......................... 3.10784% sun........................... 2.10681% trickroom..................... 0.85284% sand.......................... 0.39844% hailoffense................... 0.37928% choice........................ 0.20327% tricksun...................... 0.13324% monotype...................... 0.11323% sunoffense.................... 0.10251% monoice....................... 0.09088% hailstall..................... 0.06903% sunstall...................... 0.05061% sandstall..................... 0.02180% monoghost..................... 0.02108% trickhail..................... 0.01102% multiweather.................. 0.01021% gravity....................... 0.00770% dragmag....................... 0.00754% rainoffense................... 0.00251% sandoffense................... 0.00151% mononormal.................... 0.00119% monobug....................... 0.00006% monowater..................... 0.00002% tailwind...................... 0.00002% monodark...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.683) | -1.5|# |### -1.0|###### |###### -0.5|######## |###### 0.0|############### |############## +0.5|############# |############################## +1.0|############ |###### +1.5|############ |### +2.0|# |# +2.5|##### |# +3.0|###### more negative = more offensive, more positive = more stall one # = 0.65%