weatherless...................91.67320% offense.......................48.62682% balance.......................33.29004% hyperoffense..................13.75241% voltturn...................... 4.46943% semistall..................... 3.39438% sun........................... 3.31622% sand.......................... 2.46985% rain.......................... 1.60760% hail.......................... 1.57161% stall......................... 0.93635% monotype...................... 0.78471% multiweather.................. 0.63364% sunoffense.................... 0.60182% trickroom..................... 0.54865% monodragon.................... 0.21148% choice........................ 0.13348% monoflying.................... 0.12478% monosteel..................... 0.11907% sandoffense................... 0.11657% monofire...................... 0.10607% hailoffense................... 0.08742% monofighting.................. 0.06903% mononormal.................... 0.05635% monobug....................... 0.04439% monopsychic................... 0.04424% monowater..................... 0.04011% monofairy..................... 0.02983% monodark...................... 0.02508% monoghost..................... 0.02463% monoelectric.................. 0.02057% monopoison.................... 0.01931% rainoffense................... 0.01807% sunstall...................... 0.01773% monoground.................... 0.01401% tricksun...................... 0.00922% monograss..................... 0.00543% dragmag....................... 0.00509% tailwind...................... 0.00494% monorock...................... 0.00207% Stalliness (mean: -0.186) |# -1.5|## |############### -1.0|####################### |########################### -0.5|############################## |######################### 0.0|####################### |##################### +0.5|################# |############## +1.0|############ |### +1.5|# | +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%