weatherless...................94.14827% offense.......................42.83932% balance.......................35.06627% hyperoffense..................13.71011% semistall..................... 6.96923% voltturn...................... 4.74533% rain.......................... 2.31815% sand.......................... 1.64330% hail.......................... 1.51006% stall......................... 1.41508% sun........................... 0.41508% trickroom..................... 0.22700% sunoffense.................... 0.16067% monotype...................... 0.09510% multiweather.................. 0.03486% mononormal.................... 0.03273% monodragon.................... 0.03258% monofighting.................. 0.02625% monoflying.................... 0.01207% monosteel..................... 0.00262% hailoffense................... 0.00159% monobug....................... 0.00085% choice........................ 0.00069% sandoffense................... 0.00043% monopsychic................... 0.00007% sunstall...................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.096) | -1.5|# |#################### -1.0|############################ |############################## -0.5|############################ |############# 0.0|###################### |###################### +0.5|###################### |################ +1.0|####################### |#### +1.5|### | +2.0| | +2.5| |## +3.0| more negative = more offensive, more positive = more stall one # = 0.43%