weatherless...................69.01294% balance.......................32.88000% hyperoffense..................30.13817% sand..........................29.70983% offense.......................22.65738% sandoffense................... 7.93960% stall......................... 7.74926% semistall..................... 6.57519% voltturn...................... 3.76279% trickroom..................... 2.07919% sandstall..................... 1.78252% dragmag....................... 1.43204% hail.......................... 0.81524% trickhail..................... 0.72137% rain.......................... 0.42888% rainoffense................... 0.07333% monotype...................... 0.07056% choice........................ 0.05970% monobug....................... 0.05287% sun........................... 0.03328% tailwind...................... 0.02232% monopoison.................... 0.00599% monograss..................... 0.00424% monodark...................... 0.00370% monorock...................... 0.00111% monoice....................... 0.00083% monoground.................... 0.00079% sunoffense.................... 0.00078% monoghost..................... 0.00072% monoelectric.................. 0.00055% hailoffense................... 0.00036% tricksand..................... 0.00028% multiweather.................. 0.00017% monoflying.................... 0.00016% mononormal.................... 0.00012% monopsychic................... 0.00008% monofairy..................... 0.00005% monowater..................... 0.00002% monofighting.................. 0.00001% monodragon.................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.099) -2.0|######## |############################## -1.0|#################### |######################## 0.0|############################## |####################### +1.0|#################### |##### +2.0|## |# +3.0|###### more negative = more offensive, more positive = more stall one # = 0.58%