weatherless...................81.48909% offense.......................43.60832% balance.......................36.37493% hail..........................12.40426% hyperoffense..................11.59665% semistall..................... 4.74194% stall......................... 3.67816% voltturn...................... 3.65963% rain.......................... 3.13481% hailoffense................... 1.85281% sand.......................... 1.66452% sun........................... 1.47200% trickroom..................... 1.29257% rainoffense................... 0.54057% monotype...................... 0.50889% choice........................ 0.47549% sunoffense.................... 0.20053% multiweather.................. 0.15854% tailwind...................... 0.14855% mononormal.................... 0.11773% gravity....................... 0.11482% monoice....................... 0.11398% hailstall..................... 0.09109% monoflying.................... 0.04944% monopoison.................... 0.04395% monodark...................... 0.03104% sandoffense................... 0.03055% monoelectric.................. 0.02992% sandstall..................... 0.02492% monograss..................... 0.02311% monobug....................... 0.02302% monowater..................... 0.01826% monorock...................... 0.01804% monofire...................... 0.01723% monoghost..................... 0.01314% trickhail..................... 0.01049% monopsychic................... 0.00919% monoground.................... 0.00834% tricksun...................... 0.00817% dragmag....................... 0.00770% monofighting.................. 0.00758% monosteel..................... 0.00521% rainstall..................... 0.00519% monodragon.................... 0.00374% monofairy..................... 0.00273% trapper....................... 0.00090% Stalliness (mean: -0.056) -2.0|# |## -1.5|#### |########### -1.0|############ |################# -0.5|###################### |############################## 0.0|########################### |########################## +0.5|################# |############# +1.0|######## |#### +1.5|### |## +2.0|### |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.49%