weatherless...................82.60796% balance.......................40.20782% offense.......................36.91881% hail..........................12.36015% hyperoffense..................11.92967% semistall..................... 5.61448% stall......................... 5.32923% voltturn...................... 4.67655% rain.......................... 2.53458% hailoffense................... 2.48751% sand.......................... 1.70625% trickroom..................... 1.16060% sun........................... 0.89487% choice........................ 0.41404% rainoffense................... 0.35793% tailwind...................... 0.19326% monotype...................... 0.17414% sunoffense.................... 0.13916% multiweather.................. 0.10284% sandstall..................... 0.07109% hailstall..................... 0.05169% mononormal.................... 0.04749% monoice....................... 0.03437% tricksun...................... 0.02787% monopoison.................... 0.02338% gravity....................... 0.02301% monoflying.................... 0.02261% sandoffense................... 0.02033% monodark...................... 0.01593% monoground.................... 0.01187% dragmag....................... 0.00603% monograss..................... 0.00552% monoghost..................... 0.00446% monowater..................... 0.00356% trickhail..................... 0.00270% monopsychic................... 0.00215% monoelectric.................. 0.00138% monobug....................... 0.00110% monofighting.................. 0.00062% monorock...................... 0.00054% monofire...................... 0.00046% monosteel..................... 0.00029% rainstall..................... 0.00028% monofairy..................... 0.00018% monodragon.................... 0.00013% trapper....................... 0.00001% Stalliness (mean: 0.038) -2.0|# |## -1.5|#### |############# -1.0|############# |############### -0.5|################### |########################## 0.0|############################# |############################## +0.5|#################### |################# +1.0|########## |##### +1.5|### |## +2.0|##### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%