weatherless...................80.54240% balance.......................41.19638% offense.......................32.41873% hail..........................14.93966% hyperoffense..................10.89371% semistall..................... 8.11995% stall......................... 7.37123% voltturn...................... 6.61044% hailoffense................... 3.36045% rain.......................... 2.45335% trickroom..................... 2.28933% sand.......................... 1.67531% tailwind...................... 0.60100% sun........................... 0.40579% rainoffense................... 0.26993% choice........................ 0.23668% sandstall..................... 0.12090% monotype...................... 0.08560% sunoffense.................... 0.06372% tricksun...................... 0.04677% dragmag....................... 0.04050% hailstall..................... 0.03315% monoflying.................... 0.01663% multiweather.................. 0.01650% monodark...................... 0.01560% mononormal.................... 0.01493% monoice....................... 0.01487% monopoison.................... 0.01470% gravity....................... 0.00841% monoground.................... 0.00341% monoghost..................... 0.00279% monowater..................... 0.00190% sandoffense................... 0.00127% monopsychic................... 0.00046% monoelectric.................. 0.00043% trickhail..................... 0.00017% monobug....................... 0.00015% monograss..................... 0.00013% monofighting.................. 0.00004% monofire...................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.157) -2.0|# |# -1.5|### |########## -1.0|############## |############## -0.5|############## |################### 0.0|#################### |############################## +0.5|################ |################## +1.0|############## |###### +1.5|### |### +2.0|###### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%