weatherless...................92.69656% offense.......................44.26640% balance.......................32.84911% hyperoffense..................19.45529% voltturn......................10.44357% rain.......................... 3.11822% sun........................... 2.54709% semistall..................... 2.50302% hail.......................... 1.61946% stall......................... 0.92618% rainoffense................... 0.82044% choice........................ 0.79600% sunoffense.................... 0.64344% trickroom..................... 0.38996% monotype...................... 0.34503% hailoffense................... 0.28002% monofighting.................. 0.08204% tailwind...................... 0.07108% monobug....................... 0.04097% monofire...................... 0.03451% sand.......................... 0.03355% monoice....................... 0.02861% trickhail..................... 0.02321% dragmag....................... 0.02321% monograss..................... 0.02178% monoelectric.................. 0.01944% monofairy..................... 0.01839% monopsychic................... 0.01808% monopoison.................... 0.01497% multiweather.................. 0.01488% monoflying.................... 0.01423% mononormal.................... 0.01222% monowater..................... 0.01221% monodark...................... 0.01123% monosteel..................... 0.01122% monorock...................... 0.01010% monodragon.................... 0.00949% monoghost..................... 0.00576% monoground.................... 0.00301% gravity....................... 0.00265% sandoffense................... 0.00242% sunstall...................... 0.00119% hailstall..................... 0.00096% Stalliness (mean: -0.302) -2.0|###### |###### -1.5|############ |################ -1.0|##################### |########################## -0.5|############################## |############################## 0.0|############################# |############################ +0.5|####################### |############ +1.0|######## |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.40%