weatherless...................95.71809% balance.......................34.52715% offense.......................32.75431% hyperoffense..................25.49212% voltturn......................15.32951% semistall..................... 5.91286% rain.......................... 1.93672% hail.......................... 1.41293% stall......................... 1.31356% sun........................... 0.93214% hailoffense................... 0.70646% rainoffense................... 0.49732% choice........................ 0.19871% sunoffense.................... 0.11972% trickroom..................... 0.11667% monotype...................... 0.06315% monobug....................... 0.02470% tailwind...................... 0.02271% monofighting.................. 0.01017% monofairy..................... 0.00866% monodark...................... 0.00755% monodragon.................... 0.00400% mononormal.................... 0.00313% dragmag....................... 0.00293% monofire...................... 0.00245% sand.......................... 0.00142% multiweather.................. 0.00130% monograss..................... 0.00083% monoflying.................... 0.00083% monopoison.................... 0.00039% trickhail..................... 0.00013% monoground.................... 0.00012% monopsychic................... 0.00011% monoice....................... 0.00009% monoghost..................... 0.00009% monoelectric.................. 0.00007% monosteel..................... 0.00004% monorock...................... 0.00002% monowater..................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.293) -2.0|##################### |########### -1.5|################ |############### -1.0|############################ |############################ -0.5|################# |################### 0.0|########################## |########################## +0.5|############################## |###################### +1.0|################# |####### +1.5|#### |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.35%