weatherless...................78.11001% offense.......................49.53141% hyperoffense..................23.86478% balance.......................22.98895% sand.......................... 9.67868% hail.......................... 4.77519% voltturn...................... 4.03883% rain.......................... 3.96073% sun........................... 3.83800% semistall..................... 2.46011% monotype...................... 1.89111% stall......................... 1.15475% rainoffense................... 0.91487% hailoffense................... 0.85351% choice........................ 0.71963% sandoffense................... 0.54111% monowater..................... 0.46859% sunoffense.................... 0.31797% multiweather.................. 0.31240% trickroom..................... 0.25661% sandstall..................... 0.24545% monograss..................... 0.22872% monopoison.................... 0.18409% monofighting.................. 0.16735% monofairy..................... 0.16735% monopsychic................... 0.13946% mononormal.................... 0.13388% monofire...................... 0.12273% monodark...................... 0.11715% monobug....................... 0.10041% monoice....................... 0.08926% monoflying.................... 0.04463% monoelectric.................. 0.03905% monoghost..................... 0.03347% monosteel..................... 0.02789% monoground.................... 0.02231% tailwind...................... 0.01674% monorock...................... 0.01116% Stalliness (mean: -0.442) -2.0|###### |####### -1.5|############ |################## -1.0|######################### |############################## -0.5|############################## |########################### 0.0|########################## |################### +0.5|############## |##### +1.0|####### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%