weatherless...................77.82384% offense.......................47.53927% balance.......................25.25731% hyperoffense..................22.29507% sand..........................10.87017% voltturn...................... 5.51910% hail.......................... 4.46156% sun........................... 3.81369% semistall..................... 3.51280% rain.......................... 3.29643% stall......................... 1.39555% monotype...................... 1.22845% hailoffense................... 0.77927% choice........................ 0.68594% rainoffense................... 0.49226% trickroom..................... 0.41958% sandstall..................... 0.39818% monowater..................... 0.37590% sandoffense................... 0.28936% multiweather.................. 0.25460% sunoffense.................... 0.24205% monofighting.................. 0.21732% monodark...................... 0.12419% monofire...................... 0.10065% mononormal.................... 0.09209% monoice....................... 0.08698% monobug....................... 0.06018% monopoison.................... 0.05595% monopsychic................... 0.04573% monofairy..................... 0.03853% monoelectric.................. 0.02926% monograss..................... 0.02430% monoflying.................... 0.01796% monoghost..................... 0.01786% monoground.................... 0.00920% tailwind...................... 0.00698% monorock...................... 0.00625% monosteel..................... 0.00202% Stalliness (mean: -0.373) -2.0|##### |###### -1.5|########### |################## -1.0|########################### |############################## -0.5|############################## |########################### 0.0|############################# |##################### +0.5|################# |###### +1.0|########### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.41%