monotype......................100.00000% monoghost.....................100.00000% weatherless...................99.56509% offense.......................65.29189% hyperoffense..................23.35502% balance.......................11.31762% trickroom..................... 0.63404% rain.......................... 0.39816% rainoffense................... 0.09463% voltturn...................... 0.07651% semistall..................... 0.03547% sun........................... 0.03275% sunoffense.................... 0.02202% batonpass..................... 0.01029% sand.......................... 0.00414% monofire...................... 0.00241% gravity....................... 0.00132% tailwind...................... 0.00057% multiweather.................. 0.00013% sandoffense................... 0.00000% monopoison.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.629) | -1.6|# |######## -1.2|############## |############################## -0.8|######################## |#################### -0.4|##################### |############### 0.0|########## |###### +0.4|##### |## +0.8| more negative = more offensive, more positive = more stall one # = 0.64%