monotype......................100.00000% monoghost.....................100.00000% weatherless...................99.58705% offense.......................54.75620% hyperoffense..................31.03105% balance.......................14.21198% rain.......................... 0.39220% trickroom..................... 0.08141% voltturn...................... 0.06054% rainoffense................... 0.03723% sun........................... 0.01669% sunoffense.................... 0.01099% batonpass..................... 0.00488% sand.......................... 0.00408% monofire...................... 0.00095% semistall..................... 0.00077% gravity....................... 0.00023% multiweather.................. 0.00001% tailwind...................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.679) | -1.6|# |########### -1.2|############# |############################## -0.8|############## |############### -0.4|############ |######## 0.0|####### |## +0.4|######### |# +0.8| more negative = more offensive, more positive = more stall one # = 0.81%