weatherless...................66.38847% offense.......................39.35199% balance.......................25.88525% rain..........................23.29763% hyperoffense..................20.32951% sun...........................13.26748% stall......................... 7.76960% semistall..................... 6.66365% trickroom..................... 3.60285% rainoffense................... 3.56373% multiweather.................. 3.55652% voltturn...................... 2.86728% choice........................ 1.07908% sunoffense.................... 0.62488% trickrain..................... 0.47682% hail.......................... 0.36172% rainstall..................... 0.29409% sand.......................... 0.24375% monotype...................... 0.15091% sunstall...................... 0.13827% monopoison.................... 0.08259% tricksun...................... 0.07902% hailoffense................... 0.05758% monoice....................... 0.03914% tailwind...................... 0.01144% monowater..................... 0.00780% sandoffense................... 0.00634% monosteel..................... 0.00528% monoghost..................... 0.00515% trickhail..................... 0.00371% sandstall..................... 0.00363% dragmag....................... 0.00244% monodragon.................... 0.00212% monoground.................... 0.00173% monoflying.................... 0.00158% monoelectric.................. 0.00133% monofire...................... 0.00121% monofairy..................... 0.00114% monodark...................... 0.00099% monograss..................... 0.00096% monopsychic................... 0.00034% monofighting.................. 0.00029% mononormal.................... 0.00029% monobug....................... 0.00026% gravity....................... 0.00015% hailstall..................... 0.00003% tricksand..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.089) -2.0| |## -1.5|############ |######################## -1.0|##################### |####################### -0.5|############################## |######################### 0.0|################ |#################### +0.5|################## |########## +1.0|########## |########### +1.5|## |######## +2.0|## |# +2.5|## |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%