weatherless...................79.13822% balance.......................59.51790% offense.......................39.52704% hail.......................... 9.99710% sun........................... 6.37314% trickroom..................... 4.84581% tricksun...................... 3.04014% sand.......................... 2.35485% rain.......................... 2.32598% voltturn...................... 0.87441% semistall..................... 0.69036% tailwind...................... 0.42846% hyperoffense.................. 0.22306% monotype...................... 0.18387% multiweather.................. 0.18265% trickhail..................... 0.06753% trickrain..................... 0.05091% gravity....................... 0.04426% dragmag....................... 0.04339% stall......................... 0.04164% tricksand..................... 0.03919% sandoffense................... 0.03027% monoelectric.................. 0.02974% monoice....................... 0.02397% monowater..................... 0.01959% monoghost..................... 0.01924% sunoffense.................... 0.01854% monobug....................... 0.01785% monoflying.................... 0.01452% rainoffense................... 0.01365% monopoison.................... 0.01050% monograss..................... 0.01032% monofighting.................. 0.00892% hailoffense................... 0.00770% batonpass..................... 0.00717% sandstall..................... 0.00665% monosteel..................... 0.00560% monofairy..................... 0.00507% monoground.................... 0.00437% monodark...................... 0.00437% monofire...................... 0.00437% mononormal.................... 0.00385% hailstall..................... 0.00367% sunstall...................... 0.00157% monodragon.................... 0.00105% allweather.................... 0.00087% monopsychic................... 0.00070% trapper....................... 0.00052% rainstall..................... 0.00017% Stalliness (mean: 0.090) |# -0.8|# |#### -0.4|############# |##################### 0.0|############################ |############################## +0.4|##################### |########## +0.8|#### |# | more negative = more offensive, more positive = more stall one # = 0.73%