weatherless...................80.99711% balance.......................60.01248% offense.......................39.36948% hail.......................... 9.44880% sun........................... 6.00125% trickroom..................... 4.94672% tricksun...................... 3.37930% sand.......................... 1.96699% rain.......................... 1.68269% voltturn...................... 0.88903% semistall..................... 0.48848% tailwind...................... 0.26220% hyperoffense.................. 0.11113% multiweather.................. 0.08922% monotype...................... 0.06408% trickhail..................... 0.05918% gravity....................... 0.04538% dragmag....................... 0.03467% trickrain..................... 0.03462% tricksand..................... 0.02826% sandoffense................... 0.02293% stall......................... 0.01843% monoice....................... 0.01324% monoghost..................... 0.01107% monowater..................... 0.00815% monoflying.................... 0.00586% rainoffense................... 0.00532% sunoffense.................... 0.00459% monoelectric.................. 0.00398% monopoison.................... 0.00344% mononormal.................... 0.00292% hailoffense................... 0.00269% monofairy..................... 0.00262% sandstall..................... 0.00253% monofire...................... 0.00238% monograss..................... 0.00224% batonpass..................... 0.00218% monofighting.................. 0.00205% monobug....................... 0.00182% monodark...................... 0.00143% allweather.................... 0.00136% monoground.................... 0.00120% monosteel..................... 0.00092% sunstall...................... 0.00090% trapper....................... 0.00049% monodragon.................... 0.00048% monopsychic................... 0.00040% hailstall..................... 0.00018% rainstall..................... 0.00010% Stalliness (mean: 0.088) | -0.8|# |#### -0.4|############# |##################### 0.0|############################ |############################## +0.4|#################### |########## +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.76%