weatherless...................83.51599% balance.......................61.12137% offense.......................38.55822% hail.......................... 8.32637% sun........................... 5.58386% trickroom..................... 5.06578% tricksun...................... 3.70520% sand.......................... 1.39814% rain.......................... 1.21239% voltturn...................... 1.03555% semistall..................... 0.28916% tailwind...................... 0.08380% trickhail..................... 0.04383% dragmag....................... 0.03004% hyperoffense.................. 0.02946% multiweather.................. 0.02883% gravity....................... 0.02758% tricksand..................... 0.01493% monotype...................... 0.01274% trickrain..................... 0.00758% sandoffense................... 0.00408% monoice....................... 0.00386% monoghost..................... 0.00320% allweather.................... 0.00213% monowater..................... 0.00205% stall......................... 0.00179% monoground.................... 0.00085% monoflying.................... 0.00082% mononormal.................... 0.00066% sunoffense.................... 0.00055% monofire...................... 0.00036% monofairy..................... 0.00034% rainoffense................... 0.00019% sandstall..................... 0.00018% monoelectric.................. 0.00017% batonpass..................... 0.00017% hailoffense................... 0.00015% monopoison.................... 0.00013% sunstall...................... 0.00012% monofighting.................. 0.00010% monobug....................... 0.00009% monograss..................... 0.00005% monopsychic................... 0.00003% monodark...................... 0.00002% monosteel..................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.090) | -0.8|# |### -0.4|############ |#################### 0.0|############################# |############################## +0.4|#################### |######### +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.78%