weatherless...................98.15638% offense.......................45.60109% balance.......................28.46516% hyperoffense..................20.46820% voltturn......................18.13054% semistall..................... 4.74797% sun........................... 1.24252% stall......................... 0.71758% trickroom..................... 0.43371% sand.......................... 0.27837% choice........................ 0.25801% rain.......................... 0.25788% sunoffense.................... 0.23250% hail.......................... 0.06507% sandstall..................... 0.04085% monotype...................... 0.03454% monodragon.................... 0.02979% monowater..................... 0.00248% monoelectric.................. 0.00153% rainoffense................... 0.00127% monopoison.................... 0.00062% tailwind...................... 0.00037% multiweather.................. 0.00022% hailoffense................... 0.00006% monoice....................... 0.00006% mononormal.................... 0.00005% monofire...................... 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.219) |# -1.5|########### |######### -1.0|##### |######## -0.5|########### |############################## 0.0|######## |######### +0.5|########## |######## +1.0|### |## +1.5|### | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.83%