sand..........................52.12810% weatherless...................44.06109% offense.......................38.35695% hyperoffense..................37.59104% sandoffense...................19.88350% balance.......................16.28960% stall......................... 4.82246% sandstall..................... 2.96506% semistall..................... 2.93995% rain.......................... 2.24696% dragmag....................... 2.15575% voltturn...................... 2.00124% rainoffense................... 1.75599% hail.......................... 1.40095% choice........................ 1.25545% hailstall..................... 0.41876% trickroom..................... 0.33994% sun........................... 0.31462% hailoffense................... 0.26233% sunoffense.................... 0.25690% gravity....................... 0.17916% monotype...................... 0.15350% multiweather.................. 0.15172% monofighting.................. 0.12165% tricksand..................... 0.09156% rainstall..................... 0.01583% monowater..................... 0.01307% monosteel..................... 0.00677% tailwind...................... 0.00471% monoice....................... 0.00320% monopsychic................... 0.00289% monodark...................... 0.00235% monoflying.................... 0.00145% monorock...................... 0.00059% monograss..................... 0.00054% monofire...................... 0.00039% monoghost..................... 0.00024% monopoison.................... 0.00015% monobug....................... 0.00010% monoground.................... 0.00006% monoelectric.................. 0.00003% monofairy..................... 0.00002% mononormal.................... 0.00001% trickrain..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.525) -2.0|#### |########## -1.5|##################### |############################# -1.0|############################## |############################## -0.5|############## |################### 0.0|############### |######### +0.5|##### |############ +1.0|#### |#### +1.5|## |#### +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%