sand..........................57.63081% weatherless...................38.80850% hyperoffense..................38.05203% offense.......................36.70281% sandoffense...................24.22324% balance.......................14.73287% stall......................... 6.63689% sandstall..................... 5.10940% semistall..................... 3.87541% hail.......................... 2.17143% voltturn...................... 2.13252% dragmag....................... 1.44853% choice........................ 1.40987% rain.......................... 1.38775% rainoffense................... 1.17004% hailstall..................... 0.49562% hailoffense................... 0.48754% gravity....................... 0.45664% trickroom..................... 0.33866% monotype...................... 0.15664% monofighting.................. 0.15460% sun........................... 0.10968% multiweather.................. 0.10817% sunoffense.................... 0.10153% tricksand..................... 0.09865% monoice....................... 0.00104% monosteel..................... 0.00052% monowater..................... 0.00037% tailwind...................... 0.00032% monorock...................... 0.00003% monograss..................... 0.00003% monoghost..................... 0.00002% monofire...................... 0.00001% monodark...................... 0.00001% monoflying.................... 0.00001% monopsychic................... 0.00001% monopoison.................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.464) -2.0|## |########### -1.5|#################### |#################### -1.0|############################## |################### -0.5|########### |###################### 0.0|############ |######## +0.5|##### |###### +1.0|#### |##### +1.5|## |##### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%