weatherless...................90.20273% offense.......................42.10140% hyperoffense..................38.13706% balance.......................14.79694% batonpass.....................10.90942% monotype...................... 8.98905% rain.......................... 4.71912% sun........................... 4.35175% dragmag....................... 3.48841% semistall..................... 2.75199% stall......................... 2.21261% voltturn...................... 1.95044% trapper....................... 1.84523% monoghost..................... 1.75172% monobug....................... 1.72834% sand.......................... 1.61980% sunoffense.................... 1.46450% rainoffense................... 1.45615% monopsychic................... 1.45114% mononormal.................... 1.35095% monoelectric.................. 1.27747% choice........................ 1.24240% multiweather.................. 1.23238% monodragon.................... 0.93180% monoflying.................... 0.84330% monorock...................... 0.82827% monosteel..................... 0.48427% monowater..................... 0.41413% sandoffense................... 0.40411% hail.......................... 0.38742% monopoison.................... 0.24046% monograss..................... 0.23880% monoground.................... 0.22544% monofairy..................... 0.18035% monodark...................... 0.15697% monofire...................... 0.12691% trickroom..................... 0.09852% monofighting.................. 0.09518% monoice....................... 0.06847% tailwind...................... 0.05511% hailoffense................... 0.04676% sandstall..................... 0.02839% gravity....................... 0.02505% swagplay...................... 0.00835% sunstall...................... 0.00501% tricksand..................... 0.00334% Stalliness (mean: -0.682) -3.0|# |### -2.0|########### |###################### -1.0|############################## |############################## 0.0|##################### |########## +1.0|#### |## +2.0|# |# +3.0| | +4.0| | more negative = more offensive, more positive = more stall one # = 0.73%