sun...........................81.25368% offense.......................37.50041% hyperoffense..................31.56956% sunoffense....................26.27592% balance.......................15.38168% rain..........................14.42478% weatherless...................14.02835% multiweather..................12.92449% stall......................... 9.57405% semistall..................... 5.97430% sand.......................... 3.29370% sunstall...................... 2.36247% dragmag....................... 1.77521% batonpass..................... 1.28929% sandstall..................... 0.93547% trickroom..................... 0.75518% tricksun...................... 0.74210% rainoffense................... 0.47760% sandoffense................... 0.28583% trickrain..................... 0.08724% tailwind...................... 0.04269% rainstall..................... 0.03967% monotype...................... 0.03835% voltturn...................... 0.03494% choice........................ 0.01790% monoground.................... 0.01150% monowater..................... 0.00961% monorock...................... 0.00822% monosteel..................... 0.00461% monobug....................... 0.00368% hail.......................... 0.00358% monofire...................... 0.00178% monodark...................... 0.00173% trapper....................... 0.00167% monograss..................... 0.00132% monopsychic................... 0.00083% monoghost..................... 0.00048% monodragon.................... 0.00046% monofighting.................. 0.00046% mononormal.................... 0.00004% monopoison.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% hailoffense................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.227) | -2.0|# |#### -1.5|############## |############################## -1.0|################# |######################### -0.5|################## |################ 0.0|########### |########## +0.5|######### |###### +1.0|#### |##### +1.5|#### |## +2.0|#### |# +2.5|## | +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.52%