sun...........................79.34429% offense.......................36.59677% hyperoffense..................29.77036% sunoffense....................27.22156% weatherless...................17.07321% stall.........................15.98065% balance.......................10.30273% multiweather.................. 8.98242% rain.......................... 8.49629% semistall..................... 7.34949% sand.......................... 4.13307% sunstall...................... 2.69752% dragmag....................... 0.80558% sandstall..................... 0.78208% batonpass..................... 0.77359% trickroom..................... 0.64653% tricksun...................... 0.63801% rainoffense................... 0.22414% sandoffense................... 0.09493% monotype...................... 0.04808% monoground.................... 0.04423% tailwind...................... 0.01162% rainstall..................... 0.00472% voltturn...................... 0.00350% monowater..................... 0.00224% trickrain..................... 0.00211% choice........................ 0.00144% monorock...................... 0.00102% monosteel..................... 0.00061% monobug....................... 0.00045% hail.......................... 0.00025% trapper....................... 0.00024% monograss..................... 0.00016% monodark...................... 0.00015% monofire...................... 0.00005% monopsychic................... 0.00003% monofighting.................. 0.00002% monodragon.................... 0.00001% monoghost..................... 0.00001% mononormal.................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% monoice....................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.042) | -2.0|# |####### -1.5|############ |############################# -1.0|############## |############################## -0.5|################## |############### 0.0|######## |###### +0.5|####### |#### +1.0|#### |######## +1.5|#### |##### +2.0|######## |# +2.5|# |# +3.0|#### |######### more negative = more offensive, more positive = more stall one # = 0.51%