weatherless...................77.64088% offense.......................43.32721% balance.......................32.17773% hyperoffense..................12.14337% voltturn......................10.50543% sand.......................... 8.93461% rain.......................... 6.30521% semistall..................... 6.20297% stall......................... 6.14872% sun........................... 5.99883% monotype...................... 2.70869% hail.......................... 2.39710% trickroom..................... 1.48667% multiweather.................. 1.22272% sandoffense................... 0.72125% sandstall..................... 0.57380% sunoffense.................... 0.39471% monowater..................... 0.38845% hailoffense................... 0.36202% choice........................ 0.34532% monobug....................... 0.31681% rainoffense................... 0.29246% dragmag....................... 0.26986% mononormal.................... 0.25943% monopoison.................... 0.20309% monofire...................... 0.19822% monofighting.................. 0.16414% monoghost..................... 0.14084% monopsychic................... 0.13180% monoice....................... 0.12380% monosteel..................... 0.11546% monoelectric.................. 0.11476% monorock...................... 0.11441% monofairy..................... 0.11198% tailwind...................... 0.10850% monodark...................... 0.10259% monoground.................... 0.10259% monoflying.................... 0.09981% gravity....................... 0.09146% monodragon.................... 0.07407% monograss..................... 0.06851% tricksun...................... 0.05321% sunstall...................... 0.04486% rainstall..................... 0.04451% tricksand..................... 0.02469% trickhail..................... 0.02469% hailstall..................... 0.00835% allweather.................... 0.00209% trickrain..................... 0.00174% Stalliness (mean: 0.001) |######### -1.0|################# |############################ 0.0|############################## |#################### +1.0|########### |##### +2.0|## |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.80%