weatherless...................78.27483% offense.......................41.46032% balance.......................32.44923% voltturn......................13.41396% hyperoffense..................12.03706% sand.......................... 8.89945% stall......................... 7.45899% rain.......................... 6.60462% semistall..................... 6.59440% sun........................... 5.37513% hail.......................... 1.87002% trickroom..................... 1.85280% monotype...................... 1.36553% multiweather.................. 1.00173% sandoffense................... 0.77352% sandstall..................... 0.69992% hailoffense................... 0.42316% choice........................ 0.33402% sunoffense.................... 0.29041% dragmag....................... 0.27636% rainoffense................... 0.20659% monowater..................... 0.20202% monofighting.................. 0.15791% mononormal.................... 0.13720% gravity....................... 0.12132% monofire...................... 0.11007% monopsychic................... 0.09807% monobug....................... 0.09694% monosteel..................... 0.09183% tailwind...................... 0.07628% tricksun...................... 0.07496% monoelectric.................. 0.07261% monoground.................... 0.06006% monopoison.................... 0.05896% monoice....................... 0.05787% monofairy..................... 0.05728% monodark...................... 0.05019% sunstall...................... 0.04360% monoghost..................... 0.03588% monoflying.................... 0.03587% rainstall..................... 0.03294% monorock...................... 0.02762% monodragon.................... 0.02520% trickhail..................... 0.01750% tricksand..................... 0.01621% monograss..................... 0.01387% hailstall..................... 0.00486% trickrain..................... 0.00281% allweather.................... 0.00194% Stalliness (mean: 0.057) |######### -1.0|################ |########################### 0.0|############################## |#################### +1.0|############ |##### +2.0|### |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.80%