weatherless...................80.19295% offense.......................39.66637% balance.......................30.96164% voltturn......................15.35389% hyperoffense..................13.37669% stall......................... 9.73700% sand.......................... 8.45951% semistall..................... 6.25830% rain.......................... 6.11297% sun........................... 4.88741% trickroom..................... 2.47137% hail.......................... 1.42621% multiweather.................. 1.07782% sandstall..................... 0.94973% sandoffense................... 0.80603% hailoffense................... 0.49656% monotype...................... 0.43565% dragmag....................... 0.26042% sunoffense.................... 0.23288% choice........................ 0.21985% tailwind...................... 0.13925% rainoffense................... 0.13596% tricksun...................... 0.12333% monopsychic................... 0.10322% monowater..................... 0.07674% sunstall...................... 0.05661% gravity....................... 0.04902% monofairy..................... 0.04851% monoelectric.................. 0.04299% mononormal.................... 0.02798% monofighting.................. 0.02537% monoice....................... 0.02420% monobug....................... 0.01880% monofire...................... 0.01440% monoground.................... 0.01406% trickhail..................... 0.01343% monodark...................... 0.01091% monosteel..................... 0.00935% monorock...................... 0.00639% monodragon.................... 0.00538% trickrain..................... 0.00438% monoghost..................... 0.00414% monopoison.................... 0.00375% rainstall..................... 0.00363% hailstall..................... 0.00126% monoflying.................... 0.00042% monograss..................... 0.00035% tricksand..................... 0.00010% allweather.................... 0.00000% Stalliness (mean: 0.095) |########### -1.0|############### |########################### 0.0|############################## |################### +1.0|############ |#### +2.0|#### |#### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.76%