weatherless...................81.28606% offense.......................38.80981% balance.......................25.51657% stall.........................16.46832% hyperoffense..................10.81441% voltturn......................10.14000% sand.......................... 9.48408% semistall..................... 8.39089% sun........................... 5.20612% rain.......................... 4.44528% sandstall..................... 2.05222% multiweather.................. 1.43675% trickroom..................... 1.28304% hail.......................... 1.01520% tailwind...................... 0.42076% sandoffense................... 0.31965% sunstall...................... 0.18215% monotype...................... 0.17430% dragmag....................... 0.11718% hailoffense................... 0.11293% tricksun...................... 0.07773% sunoffense.................... 0.07382% choice........................ 0.04859% monoelectric.................. 0.03751% monowater..................... 0.03719% monoground.................... 0.02383% monofairy..................... 0.02168% monopsychic................... 0.02007% trickhail..................... 0.01820% mononormal.................... 0.01220% monobug....................... 0.00784% rainoffense................... 0.00782% gravity....................... 0.00769% monofire...................... 0.00516% monoice....................... 0.00287% monofighting.................. 0.00244% monosteel..................... 0.00166% trickrain..................... 0.00076% monorock...................... 0.00074% monoghost..................... 0.00056% monodragon.................... 0.00054% rainstall..................... 0.00051% monopoison.................... 0.00008% hailstall..................... 0.00007% monograss..................... 0.00006% monodark...................... 0.00006% monoflying.................... 0.00000% tricksand..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.292) |######## -1.0|############# |############################## 0.0|#################### |############### +1.0|############# |###### +2.0|######## |##### +3.0|###### |# more negative = more offensive, more positive = more stall one # = 0.80%