weatherless...................69.08054% offense.......................48.78075% balance.......................36.77821% rain..........................13.69154% hyperoffense..................10.82023% sun........................... 8.98870% voltturn...................... 6.48158% sand.......................... 6.03821% trickroom..................... 5.24649% hail.......................... 4.88758% rainoffense................... 3.47831% monotype...................... 3.09828% semistall..................... 2.60741% multiweather.................. 2.55991% tailwind...................... 1.72596% tricksun...................... 1.31954% monowater..................... 1.03452% stall......................... 1.01341% monobug....................... 0.38531% monoice....................... 0.36419% sunoffense.................... 0.35364% monopsychic................... 0.31669% monosteel..................... 0.30613% sandoffense................... 0.27974% choice........................ 0.19001% monofire...................... 0.13723% batonpass..................... 0.11084% hailoffense................... 0.10556% monoflying.................... 0.08445% mononormal.................... 0.07389% trickhail..................... 0.06334% monodragon.................... 0.06334% monograss..................... 0.05278% tricksand..................... 0.05278% gravity....................... 0.04750% sandstall..................... 0.04750% monodark...................... 0.04750% monorock...................... 0.04750% monoelectric.................. 0.04223% monopoison.................... 0.03695% monoghost..................... 0.03695% allweather.................... 0.03695% dragmag....................... 0.03167% monofairy..................... 0.03167% monoground.................... 0.03167% rainstall..................... 0.02639% monofighting.................. 0.02111% sunstall...................... 0.01056% trickrain..................... 0.01056% trapper....................... 0.01056% Stalliness (mean: -0.147) -1.5|#### |########### -1.0|######### |############## -0.5|##################### |############################## 0.0|############################# |###################### +0.5|############## |######### +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.58%