weatherless...................65.51648% offense.......................48.95401% balance.......................37.22375% rain..........................17.62899% hyperoffense..................10.61775% sun........................... 9.98336% voltturn...................... 8.34171% trickroom..................... 6.14657% sand.......................... 5.52919% rainoffense................... 5.11050% hail.......................... 4.88912% multiweather.................. 3.51468% monotype...................... 2.91950% semistall..................... 2.33453% tailwind...................... 2.13714% tricksun...................... 1.70598% monowater..................... 1.35324% stall......................... 0.86995% monosteel..................... 0.36297% monobug....................... 0.35679% monoice....................... 0.34197% sunoffense.................... 0.33912% monofire...................... 0.17621% choice........................ 0.10394% sandoffense................... 0.08803% monoflying.................... 0.06959% tricksand..................... 0.06546% trickhail..................... 0.04968% gravity....................... 0.04941% dragmag....................... 0.04790% hailoffense................... 0.04650% batonpass..................... 0.04540% mononormal.................... 0.04388% monoghost..................... 0.03236% monodragon.................... 0.03223% rainstall..................... 0.03115% sandstall..................... 0.03034% monorock...................... 0.02909% monoelectric.................. 0.02895% monopsychic................... 0.02560% monograss..................... 0.01860% monopoison.................... 0.01791% monoground.................... 0.01684% monodark...................... 0.01648% sunstall...................... 0.01395% trickrain..................... 0.01095% trapper....................... 0.00401% monofairy..................... 0.00391% allweather.................... 0.00325% monofighting.................. 0.00038% Stalliness (mean: -0.149) -1.5|### |########### -1.0|####### |########### -0.5|#################### |############################# 0.0|############################## |##################### +0.5|############# |######## +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%