weatherless...................66.88913% offense.......................51.08821% balance.......................35.96807% rain..........................18.49002% sun...........................11.82287% hyperoffense..................10.34887% voltturn......................10.12676% trickroom..................... 7.66951% multiweather.................. 5.25799% rainoffense................... 5.01673% sand.......................... 4.31278% hail.......................... 3.75800% tailwind...................... 3.64163% tricksun...................... 2.32948% monotype...................... 1.98380% monowater..................... 1.38378% stall......................... 1.32514% semistall..................... 1.26971% monoice....................... 0.22378% monosteel..................... 0.16998% monofire...................... 0.14394% sunoffense.................... 0.12767% choice........................ 0.06413% dragmag....................... 0.04704% gravity....................... 0.03771% rainstall..................... 0.03673% trickrain..................... 0.02116% monoflying.................... 0.02033% tricksand..................... 0.01453% sandoffense................... 0.01379% monoground.................... 0.01119% sandstall..................... 0.00794% monoelectric.................. 0.00721% monograss..................... 0.00669% mononormal.................... 0.00518% hailoffense................... 0.00450% monodark...................... 0.00388% monopoison.................... 0.00382% batonpass..................... 0.00289% monobug....................... 0.00170% monoghost..................... 0.00084% trickhail..................... 0.00059% monofairy..................... 0.00059% monopsychic................... 0.00033% monorock...................... 0.00028% monodragon.................... 0.00028% allweather.................... 0.00002% monofighting.................. 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.165) -1.5|### |########## -1.0|####### |########### -0.5|###################### |############################## 0.0|############################ |######################### +0.5|########## |######## +1.0|### |# +1.5| |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%