weatherless...................61.29633% offense.......................60.98394% balance.......................30.60610% sun...........................18.87272% rain..........................17.53204% voltturn......................16.25767% hyperoffense.................. 6.46765% tailwind...................... 6.16464% sand.......................... 5.75297% rainoffense................... 5.65337% multiweather.................. 5.56844% trickroom..................... 5.17934% tricksun...................... 2.84096% hail.......................... 2.11470% stall......................... 1.56482% semistall..................... 0.37749% monotype...................... 0.16658% monoice....................... 0.11423% trickrain..................... 0.09394% choice........................ 0.03953% gravity....................... 0.03337% monowater..................... 0.02198% monofire...................... 0.01764% rainstall..................... 0.01145% sunoffense.................... 0.00529% sandoffense................... 0.00461% monosteel..................... 0.00461% monoflying.................... 0.00330% tricksand..................... 0.00243% monoelectric.................. 0.00149% mononormal.................... 0.00129% sandstall..................... 0.00120% monodark...................... 0.00100% hailoffense................... 0.00062% monopoison.................... 0.00035% monograss..................... 0.00026% batonpass..................... 0.00019% monobug....................... 0.00017% monoground.................... 0.00013% monoghost..................... 0.00008% monofairy..................... 0.00005% monorock...................... 0.00002% monodragon.................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.198) -1.5| | -1.0|########## |############ -0.5|############################## |########################## 0.0|####################### |#################### +0.5|###### |### +1.0|# | +1.5| |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.75%