weatherless...................80.00000% offense.......................45.68058% balance.......................41.72414% sun........................... 8.02178% rain.......................... 6.42468% semistall..................... 5.88022% hyperoffense.................. 5.48094% monotype...................... 5.35390% hail.......................... 4.60980% sand.......................... 2.15971% stall......................... 1.23412% mononormal.................... 1.17967% multiweather.................. 1.14338% monowater..................... 0.72595% monopsychic................... 0.50817% monodragon.................... 0.47187% monograss..................... 0.43557% trickroom..................... 0.43557% monofire...................... 0.39927% monoice....................... 0.30853% monoghost..................... 0.29038% rainoffense................... 0.27223% monoflying.................... 0.25408% monoelectric.................. 0.23593% choice........................ 0.21779% sunoffense.................... 0.21779% monobug....................... 0.19964% hailoffense................... 0.18149% monodark...................... 0.18149% tricksun...................... 0.14519% voltturn...................... 0.12704% sandoffense................... 0.10889% monoground.................... 0.10889% monofighting.................. 0.09074% sunstall...................... 0.07260% monosteel..................... 0.07260% sandstall..................... 0.07260% monorock...................... 0.07260% tailwind...................... 0.05445% batonpass..................... 0.05445% monopoison.................... 0.03630% trickhail..................... 0.03630% dragmag....................... 0.01815% monofairy..................... 0.01815% Stalliness (mean: -0.001) -2.0|# |# -1.5|## |#### -1.0|######### |################## -0.5|############################# |########################### 0.0|####################### |############################## +0.5|######################## |################ +1.0|######## |###### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.49%