weatherless...................79.07604% offense.......................45.76331% balance.......................42.91841% sun........................... 8.76112% rain.......................... 7.53956% semistall..................... 5.50648% hyperoffense.................. 4.90851% monotype...................... 4.52787% hail.......................... 4.06899% sand.......................... 2.03739% mononormal.................... 1.41466% multiweather.................. 1.41112% stall......................... 0.90330% monowater..................... 0.56877% trickroom..................... 0.50887% monopsychic................... 0.43208% monograss..................... 0.31952% rainoffense................... 0.27390% monofire...................... 0.25902% sunoffense.................... 0.25251% monoflying.................... 0.24433% monodragon.................... 0.23117% choice........................ 0.21886% monobug....................... 0.21772% monoice....................... 0.20682% monoelectric.................. 0.18848% tricksun...................... 0.16479% monodark...................... 0.16155% monoghost..................... 0.15509% voltturn...................... 0.14764% hailoffense................... 0.12717% sandoffense................... 0.10593% monoground.................... 0.08929% sunstall...................... 0.06977% tailwind...................... 0.06599% monorock...................... 0.06424% sandstall..................... 0.05817% monofighting.................. 0.05061% monosteel..................... 0.04881% trickhail..................... 0.03811% batonpass..................... 0.03268% monopoison.................... 0.01603% monofairy..................... 0.01400% dragmag....................... 0.01027% Stalliness (mean: -0.000) -2.0|# | -1.5|# |### -1.0|######## |################# -0.5|############################# |########################## 0.0|#################### |############################## +0.5|######################### |################ +1.0|###### |###### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%