weatherless...................55.99467% offense.......................45.04680% balance.......................29.66784% sun...........................24.47302% rain..........................23.89119% voltturn......................19.92390% hyperoffense..................17.20638% multiweather.................. 8.54417% semistall..................... 5.29203% hail.......................... 3.17716% sunoffense.................... 2.90360% stall......................... 2.78696% rainoffense................... 2.77863% monotype...................... 1.76355% sand.......................... 1.40806% choice........................ 0.84289% hailoffense................... 0.53323% sunstall...................... 0.42214% monoflying.................... 0.24995% tailwind...................... 0.22357% monorock...................... 0.21385% trickroom..................... 0.16941% monodragon.................... 0.16108% mononormal.................... 0.14025% monoice....................... 0.13470% monosteel..................... 0.11942% monoghost..................... 0.11526% monofire...................... 0.11526% monobug....................... 0.11248% monoelectric.................. 0.10554% monograss..................... 0.09998% monodark...................... 0.09165% rainstall..................... 0.09026% monowater..................... 0.08471% dragmag....................... 0.06943% monoground.................... 0.06110% monopoison.................... 0.05971% sandstall..................... 0.05554% monopsychic................... 0.05138% monofighting.................. 0.04999% sandoffense................... 0.02916% monofairy..................... 0.02638% allweather.................... 0.02500% tricksun...................... 0.01666% trickhail..................... 0.00972% trickrain..................... 0.00139% Stalliness (mean: -0.201) -2.0|## |#### -1.5|######### |############### -1.0|######################### |############################ -0.5|############################## |########################## 0.0|########################## |######################### +0.5|################## |############ +1.0|######### |###### +1.5|#### |# +2.0|# |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%